Text Meshes can be used for rendering road signs, graffiti etc. The Text Mesh The main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes.
A Text (or UI-Text) is an object that is inside a canvas to display text on the canvas space. A text mesh on the other hand is an object that is rendered inside your world, in 3D space, meaning it does (and probably should not) be attached to a Canvas object.
Simply adding the TextMesh component to the cube is insufficient, as the text mesh has its own way of positioning itself relative to the GameObject's transform position. So adding it as a child GameObject is the correct approach. However, there's two caveats.
The local active state of this GameObject. (Read Only) isStatic: Gets and sets the GameObject's StaticEditorFlags. layer: The layer the game object is in. scene: Scene that the GameObject is part of. sceneCullingMask: Scene culling mask Unity uses to determine which scene to render the GameObject in. tag: The tag of this game object. transform.
The game object this component is attached to. A component is always attached to a game object. tag: The tag of this game object. transform: The Transform attached to this GameObject. canvas: A reference to the Canvas this Graphic is rendering to. canvasRenderer: The CanvasRenderer used by this Graphic. color: Base color of the Graphic.
It actually just applies normal mapping to give the normal 2D text some depth. but it's not 3D. It is an awesome package though, and Unity did everyone a favor buying it out and making it free.Learn More
Deactivating a GameObject disables each component, including attached renderers, colliders, rigidbodies, and scripts. For example, Unity will no longer call the Update () method of a script attached to a deactivated GameObject. OnEnable or OnDisable are called as the GameObject received SetActive (true) or SetActive (false).Learn More
The GameObject class offers script-based alternatives to the options available in Unity’s GameObject menu that allows you to create primitive objects. To create instances of Unity’s built-in primitives, use GameObject.CreatePrimitive, which instantiates a primitive of the type that you specify.Learn More
Unity Call Touch Functions on A 3d Text if clicked any where on screen. Instead of clicking on the text only. Ask Question Asked 6 years, 8. and attach it on your 3D text game object. Then your 3D text will receive the OnClick message when you click on it. Hope this helps. By the way, if there is more than one camera in your scene, you need to change Camera.main to the camera which sees the.Learn More
Unity provides an alternative way to display text in 3D via the TextMesh component. While this is really suitable for a text-in-the-scene kind of situation (such as billboards, road signs, and generally wording on the side of 3D objects that might be seen close up), it is quick to create, and is another way of creating interesting menus or instructions scenes, and the like.Learn More
I've got a game object (InfoBox) with a. Vertical Layout Group (Padding 20 on all sides, Control Child Size Height active) an image; a Content Size Fitter (Vertical Fit set to Preferred Size, Horizontal Unconstrained) Inside this InfoBox is a Text-Element and every time I update the text, I want the InfoBox to expand or collapse, but to the bottom only. Right now my InfoBox always expands or.Learn More
Destroy gameobject in unity 3d. 0. unity Destroy instantiated GameObject. 1. Disabling all gameobjects in an array. 1. Finding a disabled component of a gameobject and enabling it again. 0. Unity3D - Disabled GameObject scripts losing state. 0. Unity Update Text on Gameobject initiated from script from other Gameobject. 0. Destroying GameObject and Instantiating a Different GameObject. Hot.Learn More
I use a TextMesh in my 2D game, if it just text. UI stuff will likely be better looking, but if you just wish to display text, a TextMesh is a lot easier and is a component of a normal GameObject. UI stuff will likely be better looking, but if you just wish to display text, a TextMesh is a lot easier and is a component of a normal GameObject.Learn More
Unity Learn provides award-winning free tutorials, sample projects, and full courses for mastering real-time 3D development skills with Unity Learn to make video games, VR, AR, and more.Learn More
I'm trying to pass a gameobject from one script to another runtime attached script. My fisrt script is attached to the FirstPlayerController and the gameobject is not dragged in the editor, but is picked up and carried in the script. All i want is to pass the gameobject to the CameraController class to as make the second camera follow that.Learn More
Place this script on a GameObject that you want to face the camera. Then, with the object selected, use the inspector to select the Camera you want the object to face. You might want to change Vector3.back to Vector3.front, depending on the initial orientation of your object.Learn More
Working with Unity's 3D Text (Text Mesh) and UI Text Unity assumes that all new elements added to a scene are 1 Unity Unit in size, or 100% transform scale, which translates to about 1 meter on HoloLens. In the case of fonts, the bounding box for a 3D TextMesh comes in by default at about 1 meter in height.Learn More